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The Final Car Video Thing? [GONE WRONG]

You may have noticed that I didn't sperg my lane assist car video thing the last two Sunday evenings.

Well, I've really been putting my nose to the grindstone and getting some work done with it. Recorded the rest of the footage, even managed to install the darn mirror in the car and get it working again!

Isn't that exciting? Isn't it?

So now I have the video 95% completed. It's organized, trimmed, all I need to do is finalize the background music and record an outro.

Guess what?

I hate it.

I sound like an neurodivergent robot, the visuals are distracting, some parts go too fast, some too slow, and it's frontloaded with way too much :marseywords:

So I get to scrap it and try again, reusing as many assets as possible because holy shit I've been working on this for six months and have nothing to show for it. I do know that I'll move the 'print settings' to a separate video because really, how important is that for the average casual youtube boredbrowser?

I guess enjoy this "final failed draft" in its entirety. Idk.

!cemmenters !friendsofxirabolt !autismos

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@MoonMetropolis :marseywave2:

Lore: https://en.wikipedia.org/wiki/Joshua_Ryne_Goldberg

Joshua Ryne Goldberg (born May 14, 1995) is an American internet troll,[1] convicted of attempting a bombing on the 14th anniversary of the September 11 attacks[2] while posing as an Islamic terrorist affiliated with ISIS.[3][4][5]

Goldberg had many online identities and spent virtually all of his time on the internet.[7] In addition to promoting terrorism, he made thousands of troll posts advocating for liberal feminism, neo-Nazism, and other ideologies.

Proofs: https://twitter.com/MoonMetropolis/status/1785377421241291054

Credit to @Patsy for xeeting him

Update:

In case you all were wondering, /r/drama's description of me as looking like "Post Malone if the amount of weed consumed was estrogen" no longer stands. I now bear zero resemblance to any of the pictures that exist of me. In prison, I shaved my head bald and started working out.

:marseybuff:

!oldstrags !dramatards

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Copy pasting the first part of this so lazy girlies don't have the experience the stress of !clinklickers


As the sheen on dating apps dulls, more Americans are reporting bad experiences on them. Frustrated by bots, subscription costs and high effort-to-reward ratios, Gen Z is fleeing the apps in hope of real-life meet-cutes. Earlier this year, “Bustle” declared that dating apps are in their “flop era.”

Not all of the apps are taking this backlash without a fight. On Tuesday, after months of internal shake-ups and stock market woes, Bumble took a shot at winning back hearts and minds with a redesign, which includes a break with the app's requirement that women make the first move.

A new feature, which the company has called “Opening Moves,” allows women to place on their profiles a question, like “What is your dream vacation?,” to which men who match can respond. (In nonbinary and same-gender matches, both sides can include these prompts.)

The shift is a major one for Bumble. Until now, a man who matched with a woman on the app had to wait for her to message him. If she did not initiate a conversation, the match would expire after 24 hours.

Whitney Wolfe Herd founded Bumble in 2014 because of her own personal experiences. She said that the idea was to give women more control. “I had a series of bad relationships, and I felt I was controlled by a man,” she added, “whether it was: Don't wear this or, You can't hang out with this person or, You need to be home at this time.”

But over the years, Bumble received feedback from women who found that making the first move was “a lot of work” or “a burden,” and Ms. Wolfe Herd began thinking about how to release the pressure. Opening Moves, she said, is a result of that process, a way to let women maintain control while not feeling the stress of initiating all of the conversations.


But not copying the whole thing because The Gray Lady be a notoriously litigious b-word. :objection:

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The beauty gorlies are GOOPED. Makeup is being racist again!

Beautytok is all up in the shit right now and it's actually kind of funny so ima tell you all about it!

A few months ago a new makeup brand called Youthforia caught some flak from black beauty creators because their foundation shade range was basically non-existent for black people, and that's not allowed unless you're a Korean or Japanese brand (for obvious reasons). The owner of the brand (who is asian but is American and Youthforia is an American brand) actually came out and tried to defend their shade range by UNIRONICALLY saying it was a SOCIAL EXPERIMENT and was met with even more criticism because we all aren't fricking BLIND and that's STUPID. AND all of the shades on the box were NOT the shades that you get in the bottle so darker shades were actually even lighter than advertised which only made people more upset.

SO to appease the masses Youthforia expanded their shade range and introduced like 5 new shades for darker skintoned people and now everyone wants to burn down their HQ.

IT'S FRICKING SHOE POLISH BLACK. This shade is a literal asian-on-black hate crime and everyone is soooooper mad because it's LITERALLY black face paint. The shade is being compared to minstrel makeup and now Youthforia is sooper raycist.

Like you know if Time fricking magazine orders a rush job article about your debacle you done fricked up good.

Anyhoo tiktok is all abuzz with their pitchforks and you can pick pretty much any video about it and watch jaqqoffs slaughter each other in the comments with whataboutism and "muh cousin's neighbor is black like a tire and would love this!"

It's great.

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Shibbolethmaxxers, I regret to inform you that Wapocels have been argotpilled

The internet has transformed how Gen Z communicates. Our language is built on memes and a collective sense of wry existentialism, with our humor often turning dark or potentially dangerous, as it has when borrowing from the online community of men called “involuntary celibates.”

Incels (as they're known) are infamous for sharing misogynistic attitudes and bitter hostility toward the romantically successful. Their ideology has even turned deadly: The 2014 Isla Vista and 2018 Toronto incel terrorist attacks killed a collective 17 people and injured another 29. Yet, somehow, incels' hateful rhetoric has bizarrely become popularized via Gen Z slang.

In certain circles, for instance, it's common to hear the suffix “pilled” as a funny way to say “convinced into a lifestyle.” Instead of “I now love eating burritos,” for instance, one might say, “I'm so burritopilled.” “Pilled” as a suffix comes from a scene in 1999's “The Matrix” where Neo (Keanu Reeves) had to choose between the red pill and the blue pill, to experiencing only that illusion., but the modern sense is formed through analogy with “blackpilled,” an online slang term meaning “accepting incel ideology.” Similarly, the popular suffix “maxxing” for “maximizing” (e.g., “I'm burritomaxxing” instead of “I'm eating a lot of burritos”) is drawn from the incel idea of “looksmaxxing,” or “maximizing attractiveness” through surgical or cosmetic techniques.

Then there's the word “cucked” for “weakened” or “emasculated.” If the taqueria is out of burritos, you might be “tacocucked,” drawing on the incel idea of being sexually emasculated by more attractive “chads.” And, finally, we have the word “sigma” for “assertive male,” which comes from an incel's desired position outside the social hierarchy.

So how did we get here? How did these words travel from a fringe, misanthropic internet subculture to relatively widespread use?

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What did she mean by this?

https://i.rdrama.net/images/17146047431484168.webp

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Most Based Comments

Basedness: 🔥🔥🔥🔘🔘

Y'all really missed the point of warhammer huh? (-34)

Basedness: 🔥🔥🔥🔘🔘

Is it though..? Is it really..? Raise your hand if that has literally happened to you while playing. (-28)

Basedness: 🔥🔥🔥🔘🔘

[ Removed by Reddit ] (-23)

Angriest Comments

Angriness: 😡😡😡😡😡

[removed] (1)

Is this... The fabled second account? It couldn't be... But it speaks exactly like the other one. And acts like it too? Did you forget to switch back? Careless.To be clear, you never argued outside of pooping on me. And even when you were, that was on another comment, another discussion, and you barely managed to articulate the point. You didn't even win there, we ended up agreeing. Our argument here, was that you were not ok. Which is obviously true at this point. You fit right in with those so-called illiterate bastards, but I haven't found a lot here on this sub.You don't seem to understand the concept any better than your theoretical inferiors. In fact, I'd rate you inferior to even the dumbest person on this sub. I'd rate you at a 94 out of 200. And this is the most coherent you've been all night. "Getting on your level" would necessitate a huge step down, I might even need to become a 4channer on /pol/ or an actual fascist to become as stupid as you. In fact, from here on, I'... (2)

Angriness: 😡😡😡😡😡

Asmongold fan with a dogshit take still ultimately missing the point of this corpse of a sub is hilarious. Bite the curb lol.There is no “disagreeing” you either read the material, or you don't. The lonely cornballs here can't do that, and are therefore inferiors. Don't make a bad faith sub to cry and shit your pants while I run circles around you if the best argument you've got is “STOP LORDING INFO OVER MEEE” (0)

I lost my previous draft, windows update, so this will be a lot shorter. Ad hominem, again. I'm not sure where the Asmongold comment came from, projection? Or are you simply looking for a crack to hammer into, as you fundamentally have no argument.How many ribs did you need to remove to suck your own peepee that hard. I'm not even surprised, of course an egotistical piece of shit like you would refer to people who disagree with you as inferiors. Winning an argument(By that I mean insulting people and laughing at them, because I doubt you've ever actually won an argument) on the internet definitely makes you an intelligent person who hasn't wasted three hours of their time. And I say that, aware this is very stupid. But as to calling other people inferiors? We've found the rot I think. That sounds a lot like Gobineau's ideology justifying racism, I bet it's for similar reason's too. I can't help but wonder just when you became garbage. And at this point I'd be surprised if you had ever... (4)

Angriness: 😡😡😡😡😡

That's something I've done for a very long time, 10-15 years. It's simply habit at this point. And if it falls off, sad, but your point will be proven. (4)

Oh there's no “if” the lonely blancos association has already died. The melting pot of colossal losers who don't understand the material much less read it will remain here and cry for however many years until they bite the curb. Warhammer moved on from primaris and WHFB being detonated, things that actually merit giving a shit about. A bunch of lonely losers being lore (and business illiterate) was already a corpse walking. (1)

Biggest Lolcow: /u/Hidden_Variable1993

Score: 🐮🐮🐮🔘🔘

Number of comments: 10

Average angriness: 🔘🔘🔘🔘🔘

Maximum angriness: 😡😡😡😡😡

Minimum angriness: 🔘🔘🔘🔘🔘

NEW: Subscribe to /h/miners to see untapped drama veins, ripe for mining! :marseyminer:

:marppy: autodrama: automating away the jobs of dramautists. :marseycapitalistmanlet: Ping HeyMoon if there are any problems or you have a suggestion :marseyjamming:

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The gender of peace has logged on
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One guy notices muh double standards

Local cougar brags about being a cradle-robber :marseypuke:

This guy kicks the hornets nest by telling the truth

I wonder who could be arguing with him so fervently?

Oh, it's a :marseywall: that posts 24/7 on 2X and relationship advice subs telling women to leave their boyfriends and yelling in rage at said boyfriends. Also a die-hard swiftie who hates men but talks about "27-year-old Adonises." Platonic ideal of a 2X-foid here :marseylaugh:

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/r/grimdank: If you don't like it, then LEAVE!

/r/HorusGalaxy: ok

/r/grimdank: Wait, we're coming too. You can't just leave.

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Aussie media tries to say "aren't women so oppressed :(", r/Australia and r/australianpolitics aren't having it :!marseyindignant: :marseywomanmoment2genocide:

CONTEXT FOR LINK 1- Aussie PM goes to foid protest about domestic violence, bitches about being told he wasn't allowed to speak. 23yo organiser calls him a liar and breaks down crying. Turns out the PM was right lol and the foid was just being hysterical :marseycoffee:

Maybe it takes a woman's brain to understand, but Crabb [article author, also confirmed woman] has left me confused by what this article was about.

:#marseyconfused:

If you watch the full event it's clear he was invited to the event being told he'd be speaking, then the organiser hosting the event decided she didn't want to let him until the crowed yelled to let him speak. Earlier in the event that same organiser was demanding albo commit to specific policy demands on the fly, without following any proper procedure. The main speaker was a bit of a shitshow in her own right, she wouldn't stop focussing on herself, what she's organised in the past and so on.

But sure Albo was the one making it about himself.

Yeah I watched the whole lot and couldn't believe that woman. Albo handled it about as well as anyone bloke could have I think, but it still looked terrible all round.

:#marseycoffee: :#marseycoffeemug: :#marseycoffeerecursive:

https://old.reddit.com/r/australia/comments/1ch7abk/violence_against_women_is_both_a_legal_and/?sort=controversial second article, where people immediately get to nooticing-

If you go to the ABS and read the actual data on DV related offenses the facts are illustrative.

For the states that collect data on ethnicity (Indigenous and non-indigenous), the issue is much more a racial/cultural issue than a gender issue. But the narrative is that it's due to gender.

An uncomfortable truth is that if indigenous people stopped committing DV offenses (in the states that collect data NSW, QLD, SA, NT & ACT) the occurrence of DV in those states would fall by a third. WA is strangely absent, but you could infer that it's the same in WA.

In those states 25% of DV homicide are caused by indigenous people, and 33% of total DV offenses are caused by indigenous people.

If the campaigners wanted quick wins, they wouldn't be asking "tell your mates not to bash their partners" - as 98.5% of men don't commit DV offenses annually (per latest ABS data).

They'd be having massive interventions among indigenous people where the rates of DV are 10 times the national average. They'd have a no tolerance policy, locking offenders (both men and women) up and protecting the children.

Instead all we get are vague statements about how "men need to do better".

Want to know why Labor doesn't want a royal commission into DV? The uncomfortable truth would be made clear for all to see.

Full ABS details here:

https://www.abs.gov.au/statistics/people/crime-and-justice/recorded-crime-offenders/2022-23

Download the file at the bottom of the page: Recorded Crime – Offenders, 2022–23

DESPITE MAKING UP 3% OF THE POPULATION BOONGAS BASH 1/3 OF THE WOMEN

[-14] All males need to be talking about this at all times. We males are the only ones that can fix this. Males need to stop "kitty footing" around and get serious about pulling their mates into line when it comes to treating women better. Don 't treat women like humans, They deserve far better treatment than that.

>Don 't treat women like humans, They deserve far better treatment than that.

[-33] are men gonna derail this post like all the other ones I do wonder

Replies are all men seething but in the most Reddit way possible :soysnooseethe:

Anyway I've had to deal with a bunch of Instagram inforgraphics over this shit, so now you all have to suffer too.

!strayans do better.

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Anyone else jestermaxxing?

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https://i.rdrama.net/images/17145908058256373.webp

Tamriel Rebuilt is a massive mod for TES III: Morrowind, which adds the missing mainland of the Morrowind province to the game world. You can download it here.

Greetings! In the last update we covered everything that you can expect from our next upcoming expansion, Grasping Fortune. But Morrowind is a massive province and Tamriel Rebuilt is developing on many fronts in parallel. The last time that we went over our full plans for the future – our development roadmap – was in late 2021. Hence, it's high time we update you with how those plans have changed and give you a high-level overview of each of the new and exciting expansions that we're currently tackling.

Remember, Tamriel Rebuilt is developed as a series of episodic releases or expansions, with new chunks of Morrowind's mainland released every year (aspirationally, at least). Whenever an expansion is released, the new areas come with the full complement of interior locations, characters, and quests, all seamlessly tying into the base game and the prior expansions.

https://i.rdrama.net/images/17145908055090363.webp

A map of all prior and currently in-development Tamriel Rebuilt expansions.

In order for all this to work, teams focusing on different fields of mod development are chipping away at different parts of the province. Asset developers bring the work of our concept artists to life, creating the 3D assets that our level designers need. Only once the asset palette for a new region is more-or-less finished, can exterior level designers create a new area of the overworld. Once that is done, a drove of interior level designers descends to fill out the (sometimes) hundreds of highly detailed interior locations – buildings, caves, dungeons – that each expansion needs. And only once the latter work is winding down can quest developers fill the lands with hundreds more memorable characters and quests.

Below, we will walk you through the different expansions we are currently working on, roughly in the order that we expect them to be released. All of this is, obviously, highly tentative and subject to change at any time. Furthermore, no dates are offered, as everything here is done by volunteer effort, the ebbs and floods of which are infamously hard to predict.

Grasping Fortune

Covered in-depth in our last news post, Grasping Fortune is the next expansion in our pipeline and the one closest to completion.

https://i.rdrama.net/images/17145908051189647.webp

A birds-eye view of the playable area to be added in Grasping Fortune. The exterior worldscape is now more-or-less finished. Yellow landscape comprises mostly the Coronati Basin region while the red area is Shipal-Shin. Dotted black lines denote an area that may possibly be added to the expansion, should it be finalized in time. The inset on the top left shows the location on a map of all of Morrowind.

Grasping Fortune will add a vast area of the mainland stretching south from Lake Andaram (the focus of our last expansion) all the way to the southwestern tip of Morrowind against Cyrodiil and Black Marsh. Its main focus will be the grand city of Narsis, the headquarters of House Hlaalu, home of the Imperial Proconsul, and the second-biggest and possibly richest city in Morrowind. Smaller towns in the release include Othmura, Ald Iuval, Ald Marak, Hlerynhul, Sadrathim, and Shipal-Sharai.

https://i.rdrama.net/images/17145908048824427.webp

Looking across Sadrathim towards Narsis. Exterior (foreground) level design by Chef.

Included in the release will also be a huge chunk of countryside – both the cultivated Coronati Basin region and the wild canyons of Shipal-Shin. Search for monasteries, Shinathi nomad camps, a tower of the Barsaebic Ayleids, a Second Empire (Reman) ruin, the giant Velothi tower compound where the Ja-Natta Syndicate makes its lair, and the Stormgate and Septim's Gate passes to Black Marsh and Cyrodiil, respectively. Just don't get mauled by a horned butcher or stung by a skyrender!

You can expect questlines for almost every imaginable faction (often several of them), including ones for House Redoran, the Twin Lamps, and the brand-new Ja-Natta Syndicate criminal organization.

https://i.rdrama.net/images/1714590654890656.webp

The Narsis waterfront. Exterior level design by Chef.

Currently, exteriors are finished aside from a few optional touch-ups and, possibly, a new slice of land bitten off from the later Wealth Beyond Measure expansion. Interiors are almost done, save for a few larger locations and the skyrender hives (which still need some new 3D assets). Addition of NPCs and general dialogue is finished for almost all of the towns, most of Narsis, and the Coronati Basin wilderness; some areas of Narsis and the Shipal-Shin wilderness still remain to be populated. More than a dozen miscellaneous quests and several questlines have already been merged and a similar number is finished pending review. But most of the questing load still lies ahead.

https://i.rdrama.net/images/17145906546688597.webp

Narsis Fighters Guild. Interior level design by RyanS and Mark, screenshot by Osidian.

Should they be completed prior to when Grasping Fortune is released, several additions to the expansion's core content also may be included, such as:

Foul Murder – our short epilogue to Morrowind's main quest, starting in Necrom. The questline is already merged into our main in-development plugin, but is currently disabled by default until we get a creature model which the questline sorely needs.

https://i.rdrama.net/images/17145906544104779.webp

Better bring some area-of-effect weapons with you to Firemoth. Exterior level design by Selengor and Chef, quests by Evil Eye, screenshot by Taniquetil.

Firemoth Rekindled – our revamp of the 2002 official mod “Siege of Firemoth,” which now includes an Imperial Legion questline to rebuild the fortress, in addition to an all-around overhaul and improvement of the original level and quest design. This revamp is now officially ready to go and you may, in fact, see it released even before Grasping Fortune.

Telvannis Stopgap – finalization of our old 00s-era Telvanni content by the addition of new questlines to Master Vaerin, Mistress Rathra, and a final quest involving Master Dral – all now complete. A stretch goal is to include an endcap to the Ranyon-Ruhn Temple questline, for which two new interior locations were recently finished. Eventually, these new questlines may be significantly revamped or superseded, once our Grand Telvannis Redo starts in many years' time. But in the meanwhile, they will hopefully tide Telvanni fans over.

https://i.rdrama.net/images/17145906542478209.webp

A teaser for some potential far northern Tamriel Rebuilt content, by Taniquetil.

Leviathan Isles – a small archipelago to the north of Sheogorad host to a ruined Imperial fort, Nord barrow, and more. The archipelago is intended to play a small part in a couple of province-spanning questlines. The exterior and interior locations are finished, but quests still need to be added.

Old Ebonheart Melee Tournament – a complex scripting marvel of a questline (made only with all-natural, non-GMO MWscript) that has you participating in a full-blown melee tournament steeped in inter-provincial politics. Marhaus has finished most of the scripting work, but much remains to be done, owing to the questline's complexity.

https://i.rdrama.net/images/17145906540909424.webp

A new dreugh citadel in the cursed Nolubal Bay west of Bal Oyra. Exterior level design by Silvone.

Northeastern Morrowind Dreugh Citadels – making use of the new dreugh tileset released with the Andaram expansion last year, three new dreugh citadels and several grottos will be added to fully flesh out the underwater portion of our 2022 Embers of Empire expansion. Exterior work on these is finished, pending review.

Vounoura – a shrouded island to the north of Telvannis, related to the Morag Tong. The island, its interiors, and a brand-new Daedric lord quest has been finished (the latter complete with elusive new TES III voice acting!). Some more quests involving the location remain to be made, as does a follow-on to vanilla Morag Tong content.

https://i.rdrama.net/images/17145906538425786.webp

The abandoned Tel Inan stands lonely on the island of Olanar. Exterior level design by Cicero.

Olanar – an island far to the southeast of Port Telvannis host to a long-abandoned Telvanni tower and rumored to hide a legendary treasure. The island's exterior and most interiors have been finished for a while, but we are waiting on some Maormer (!) assets to be finished, prior to quest work starting.

All of the above items are, again, not core parts of the expansion and may get bundled with following expansions, should they not materialize in time.

Poison Song

While our main effort remains focused on Grasping Fortune, we have in recent years kept going a side-effort to rework some of our oldest and least engaging areas, now called Poison Song.

Poison Song will revamp our old Sundered Scar region, but may tentatively also include some entirely new lands in the new Orethan region, including the town of Othrenis and the chapel of Nanaav, and, finally, our first three questlines for House Indoril.

https://i.rdrama.net/images/17145906534696221.webp

A birds-eye view of the playable area to be added or revamped in Poison Song. The gray-hued area in the north is the redone Sundered Scar region, where most of the exterior worldspace is finished. The green area in a half-arch around the city of Almalexia is the currently work-in-progress Orethan region, an area wholly new to the mod. The inset on the top left shows the location on a map of all of Morrowind.

This expansion is the second of our “redo” releases, where we touch up older areas of the mod that don't quite hold up to our current worldbuilding vision and quality standards. (The first being 2022's acclaimed Embers of Empire, which revamped Telvannis' western seaboard and the Imperial cities and towns therein.)

https://i.rdrama.net/images/17145906532982059.webp

The Sundered Scar wilderness. Exterior level design by pralec and Quit.

The Sundered Scar region, the expansion's main focus, lies directly east of Old Ebonheart on the mainland coast of the Inner Sea (roughly south of Molag Amur in the vanilla game). This region is currently a clone of the vanilla game's Bitter Coast region with a grand total of three minor quests taking place there. Although originally released in 2012 as part of the Sacred East expansion, its landscapes largely date to 2003, when much of the area was explicitly made as “filler content.”

https://i.rdrama.net/images/17145906531240356.webp

The town of Marog in the new Sundered Scar. Exterior level design by pralec, screenshot by LogansGun.

Seeking to make this area worthwhile, we have retooled the Sundered Scar into a dangerous wasteland of geysers, sulfuric hot springs, and weird tube-fauna, inspired by Bethesda's scrapped concepts for a Great Scathes region on Vvardenfell, which was left largely unimplemented in the vanilla game.

https://i.rdrama.net/images/17145906529598625.webp

The new caravanserai by Quit which will replace the old Inn Between.

Once the heartlands of House Mora, from which Nerevar hailed, the region was ripped asunder during the cataclysm that created the Inner Sea at the end of the War of the First Council, the ground underneath the land coming to a boil. Although ostensibly governed by the Indoril, this area has been left largely vacant in remembrance of the slain Hortator. Only small townsteads, the foremost of them being the trade town of Darvonis, dot the region. Most of it remains dangerous wilderness filled with the ruins of Morrowind's past glories. An exception is the lush island of Gorne in Azura Bay (known from the vanilla Morrowind book “The Poison Song”), which hosts an isolated chapel of House Indoril.

https://i.rdrama.net/images/17145906527168071.webp

The lush island of Gorne off the Vvardenfell coast. Exterior level design by Cicero.

Tentatively, we may also include a small-ish part of our new Orethan region in Poison Song, just to the south of Sundered Scar. Realizing we had most of the needed assets earlier this year, we decided to already kick off exterior development there. This fully new chunk of land surrounding the city of Almalexia would make Poison Song no longer just a “redo,” but a full-on “do.”

https://i.rdrama.net/images/17145906524755316.webp

Environmental concept for the Orethan region by be-a-stranger.

Our currently released mainland includes two old regions of the same name – the rather nondescript Alt Orethan and the lush forest of Lan Orethan – which were first released in 2012. Although the latter is quite lovely in its own way, our new concepts for House Indoril call for turning the area into a vast central breadbasket feeding the metropolis of Almalexia. After all, in Bethesda's original 1996 concept, this part of Morrowind was host to the Central (Deshaan) Plains, of which the Orethan region would form a part of.

https://i.rdrama.net/images/17145906522328815.webp

Work-in-progress Orethan landscape. More colourful land textures and flora are still to be added. Exterior level design by Chef and/or Quit.

Building off of the few environmental assets shown in TES III: Tribunal's Mournhold, the new Orethan region will be a subtropical garden where Almalexia's influence has sculpted the very land into the most perfect expression of Indoril theocracy. Lush green vegetation is accented by many colorful flowers and fruit trees. Peaceful Velothi villages tend to bountiful fields irrigated by the meandering tributaries of the Orethan.

https://i.rdrama.net/images/17145906520058985.webp

The heavily work-in-progress town of Othrenis. Exterior level design by Quit.

The central settlement in the particular slice of the Orethan coming with Poison Song is Othrenis. This is a wealthy trade town on Veloth's Path that includes a popular pilgrimage temple in addition to saltrice depots and a bustling slave market frequented by House Dres traders. The town is ruled at a distance from Nanaav, the airy and lovingly cultivated chapel of Indoril Beroth, who despite being an anti-Hlaalu warhawk is at personal odds with the similarly warlike Indoril Ilvi of Roa Dyr to the north (this is in contrast to Beroth's current depiction in the released mod, which shall change).

https://i.rdrama.net/images/1714590201262737.webp

The heavily work-in-progress chapel of Nanaav. Exterior level design by Chef, new architecture assets by Shivatheo.

So, how far along is Poison Song? Well, all except two Sundered Scar exterior claims are finalized and most interior locations are either pending review or being worked on. The Orethan part, while smaller in scope, has only just started exterior development. Although enough assets are available for initial work, we still need the final ground textures and pink gorapple trees that will give the Orethan more color, as well as a variety of new flowers. Therefore, its possible that Sundered Scar will be done long before the Orethan; in that case, we will likely release the former separately.

Regardless, once we do release the new Orethan chunk, we will finally be able to offer our players the first three questlines for House Indoril. As for other quests, Poison Song won't be rich in Imperial guilds, but expect at least Temple and Morag Tong questlines in Darvonis and Othrenis, as well as a ton of miscellaneous quests throughout the wilderness areas and the smaller settlements.

https://i.rdrama.net/images/17145902010736418.webp

The landscape around the town of Bodrum has recently been cleaned up by Phenoix12 and Mothpot.

Finally, Poison Song will help us tie up some loose ends from our past releases. As is well-known, we weren't quite 100% satisfied with the exterior and interior level design in our 2022's Dominions of Dust expansion – much of the area had been in development since 2009, way before our current quality and consistency standards were in place. Therefore, a touch-up of the exterior landscaping in the Roth Roryn region is ongoing (which may also touch the Armun Ashlands region), and we are well on our way to revamping or remaking many of the corresponding interiors – work we hope to release together with Poison Song.

https://i.rdrama.net/images/17145902007948532.webp

A sketch of a possible new Armun Ashlands colour palette by be-a-stranger.

Wealth Beyond Measure

Coming right after Grasping Fortune in our main line of expansions is Wealth Beyond Measure, another massive release that will round out the remaining part of southwestern Morrowind.

The focus of this expansion will be the city of Kragenmoor, House Hlaalu's second most important settlement and, certainly, the most imperialized native city of Morrowind. Stretching from Kragenmoor all the way to Lake Coronati is the bulk of the lush and alien Othreleth Woods region, much of it filled with Hlaalu towns, agriculture, and industry. Running parallel to it is the wild northern spur of the Shipal-Shin canyonlands, the border between Morrowind and Cyrodiil, which transition into the Velothi Mountains just west of Kragenmoor.

https://i.rdrama.net/images/17145902004478822.webp

A birds-eye view of the playable area to be added in Wealth Beyond Measure. The yellow area is the Othreleth Woods region and the red area underneath the northern spur of Shipal-Shin. In the northwest, Shipal-Shin transitions into the greenish-gray Velothi Mountains. Most of the exterior worldspace is finalized (although largely un-reviewed), with a few conspicuous areas still works in progress. The inset on the top right shows the location on a map of all of Morrowind.

Kragenmoor is an up-and-coming power center for House Hlaalu, though not exactly one to rival Narsis. Built on the ruins of what was once the heartland of the Kragen dwarves, then later a Redoran stronghold, the city now sits astride the busiest trade route between Morrowind and Cyrodiil, and is full of Hlaalu and outlander nouveau riche with their ostentatious mega-mansions. Imperial influence runs strong here; it's where we find one of the most important East Empire Company halls and the center of Morrowind's Imperial Cult, complete with two different chapels to Imperial Divines. Still, the city remains just as important to the Tribunal Temple, as it's where Veloth's Path really starts.

https://i.rdrama.net/images/17145902002451172.webp

The work-in-progress city of Kragenmoor by Nemon and Chef.

Besides Kragenmoor, numerous other Hlaalu settlements dot the Othreleth Woods. The foremost among these is Andrethis, a bustling Balmora-sized industry town that is also one of the least imperialized Hlaalu settlements. Besides the other towns, villages, plantations, and mines, ruins of the once-great Redoran Waters March dot the region. Beyond them, in the deep woods await poisonous flora, carnivorous mushrooms, and dangerous predators – few dare venture far from roads in the Othreleth Woods.

https://i.rdrama.net/images/17145902000285645.webp

A piece of the Othreleth Woods. Exterior level design by Phenoix12, screenshot by shivatheo.

Besides that, you will see more of the wild west of Shipal-Shin, where a couple more Shinathi clans make their nomadic living, rubbing shoulders with outcasts, smugglers, and the occasional Hlaalu outpost. To the west of Kragenmoor is the southernmost part of the Velothi Mountains, now sporting a brand-new asset palette (compared to the slightly northern part of the region released in 2022, which relied mostly on vanilla Morrowind assets, and which will get repainted in parallel). There you will find Shadowgate pass, Morrowind's busiest crossing into Cyrodiil, as well as the remains of the once-great Kragen dwarves, the antecedents of the Rourken Dwemer who emigrated to Hammerfell and built up a civilization there, prior to their disappearance.

https://i.rdrama.net/images/17145901998508124.webp

The northwestern end of Shipal-Shin near the town of Salvelis. Exterior level design by Phenoix12.

Wealth Beyond Measure will complete our House Hlaalu lands and will therefore allow us to implement our first full, end-game faction questline. This will be a high-stakes affair that involves locations and actors all across the mainland and Vvardenfell. In fact, we will aim to integrate the whole vanilla House Hlaalu quest cycle seamlessly into the larger questline – of course, this will mean substantial edits to the vanilla game, which likely means we'll make it optional. Expect also a new House Hlaalu stronghold on the mainland! Otherwise, the questing scope is shaping up to be quite similar to Grasping Fortune, as we will need two questlines for a number of vanilla factions, along with innumerable miscellaneous quests.

https://i.rdrama.net/images/1714590199633717.webp

Dwemer ruins litter the Velothi Mountains. Exterior level design by LogansGun.

Progress on this expansion is quite promising, as most parts of the exterior worldspace have been finished or are already far into development. In particular, the city of Kragenmoor is mostly built, but will get a small reduction from its previously bloated size. About a third of the landmass has also been reviewed, allowing interior work to proceed. Many dozens of such locations are already finished.

House Redoran 1

The newest area in Tamriel Rebuilt to come into active development is the southern part of Velothis District, i.e. the lands of House Redoran. This first, as-of-yet unnamed Redoran release will comprise the southern half of Redoran lands consisting of two wholly new, unique regions: the Clambering Moor and the Grey Meadows. In those regions lie the important March capitals of Veranis and Silgrad, but most of the surrounding lands are relatively sparsely inhabited, threatened by both Orc and Nord raids. A highlight of its own will be Malahk-Bazul, an isolated mountain valley home of the particularly nasty Malahk Orcs.

https://i.rdrama.net/images/17145898427523947.webp

A birds-eye view of the playable area to be added in the first House Redoran expansion. Exterior work has just only started on the Clambering Moor region in the south of the area and the greenish Velothi Mountains to its west. The Grey Meadows region to its north remains all default-brown heightmap, as it requires new assets to be made before exterior worldspaces can be created. The inset on the top left shows the location on a map of all of Morrowind.

Long-time Tamriel Rebuilt fans may remember that we already completed most of the Redoran lands between 2010 and 2013; these were present in our old, now-deprecated TR_Preview plugin, which you may have played. However, while generally enjoyable, those exteriors mostly relied on vanilla assets and came with a whole host of subtle design issues common to our work in the early-to-mid 2010s. All-in-all, the experience of recent years (cough Dominions of Dust cough) makes it clear that it is much more fruitful to approach new lands as a clean slate with a strong starting concept and a fully unique asset palette – which is what we are now doing.

https://i.rdrama.net/images/1714589842539433.webp

A scene in the Clambering Moor. Work-in-progress exterior level design by Pickles, screenshot by shivatheo.

The Clambering Moor region directly abuts our released lands in the Roth Roryn. It is a crimson highland moor rolling down from the peaks of the Velothi Mountains towards the Inner Sea, dotted by sparse mushroom groves. The area is host to isolated Redoran farmsteads and outposts, Malahk Orc camps, Dwemer ruins, and even Nord ruins from the First Nord Empire.

https://i.rdrama.net/images/17145898423377094.webp

The city of Veranis, capital of Stones March. Exterior level design by Chef and Pickles.

The Clambering Moor forms the northern part of the Redoran Stones March, one of the five marches that comprise the territory of the House. Its capital is the well-fortified Veranis, sitting astride the Roryn river in a narrow valley and designed to deter and repel the Malahk Orcs. It, and by extension the whole March, is home to a proud stoneworking and mining tradition but also includes the full complement of vanilla Imperial guilds. Besides Veranis, several smaller villages eke out a living in the region, mostly relying on mining and ranching.

https://i.rdrama.net/images/17145898421159856.webp

The Clambering Moor transitioning into the Velothi Mountains. Exterior level design by LogansGun.

The Grey Meadows region to the north of the Clambering Moor is a much harsher place, an eerie bog subject to strong ashfall from Vvardenfell and full of strange webs and poisonous spores.

https://i.rdrama.net/images/17145898419202328.webp

Grey Meadows concept art by be-a-stranger.

The Grey Meadows were the darling of 2010s Tamriel Rebuilt, being the first region built using mostly custom assets – and to great results. Although we aim to recreate its look and atmosphere almost 1-to-1, the technical execution of the landscape suffers from several deep-seated issues common for the time, making it more fruitful to recreate from scratch.

https://i.rdrama.net/images/17145898417168038.webp

Old, ca 2011 implementation of Grey Meadows, which used to be in our TR_Preview plugin. Screenshot by saddboye.

The city of Silgrad (called Kogotel in our former planning) lies in the west end of the Grey Meadows and is the capital of the smaller Ashes March that organizes the Redoran holdings of the region. Like Veranis, it is a fortified stronghold built to last attacks from the Nords of the Rift. Ancient mechanisms devised by Sotha Sil keep the city safe from flooding and the poisonous vapors of the hinterland. Although a couple other Redoran villages brave the region, only the Kushimmu ashlanders have really adapted to life in the deep marsh.

https://i.rdrama.net/images/17145898414838014.webp

A small village of the Malahk Orcs in the valley of Malahk-Bazul. Exterior level design by Phenoix12.

Lying within Morrowind's borders only in the technical sense is Malahk-Bazul, a high mountain valley on the tri-point between Morrowind, Cyrodiil, and Skyrim. This mountainous land is home to the eastern Malahk Orcs – those of the Changed Folk who, according to legend, pursued the Chimer all the way to Resdayn's borders in revenge for Trinimac's debasement by Boethiah. In any case, the Malahk Orcs are much larger, meaner, and more aggressive than the more common western Orcs; only fools dare enter their lands. Still, a high-level player may find many hidden treasures in this land seldom tread by civilized folk. Just beware, the Orcs are far from the worst thing hiding in the valley.

https://i.rdrama.net/images/17145898413074172.webp

The gate to Cyrodiil stays closed for now. Exterior level design by Phenoix12.

After a couple years spent slowly building up the asset base, we were able to open the first exterior claims both in the Clambering Moor and the new parts of the Velothi Mountains just earlier this year. Our exterior level designers dove right in: most claims already have substantial progress made and a couple ones are already finalized and awaiting review. As some required assets for the Grey Meadows don't yet exist, we have not currently opened new exterior claims there. But, hopefully, that won't be too far off either.

We are well aware that the landmass of this first Redoran release is rather huge. However, with Redoran lands being generally less-settled than Hlaalu ones, we suspect that the amount of work needed should be roughly comparable to that of our upcoming Hlaalu releases. Still, if the expansion becomes too big of a bite to swallow at once, we'll likely split the Grey Meadows region into its own, later release.

Later expansions

The above Redoran work concludes the expansions that we are actively implementing. However, let's go over some more mature plans for regions to be worked on in the future.

https://i.rdrama.net/images/17145898411916218.webp

Left: concept for Mephalan Vales forests by athcliath97. Right: concept for a revamped Akamora in the Mephalan Vales by be-a-stranger. The latter is a little outdated, as the chapel will now use the Indoril (a.k.a. Old Mournhold) architecture set.

Following Poison Song, the next of our old regions up for redo is the Mephalan Vales, a tangle of fog-shrouded canyons that forms the northern border of Indoril lands. This was really the first wholly new, coordinated regional concept that Tamriel Rebuilt attempted to build starting in 2006. The core idea remains solid, but its over-reliance on cobbled-together rock objects at the expense of the landscape mesh introduces a lot of “moddiness” and poor navigability. Besides, we now have the opportunity to give the region a slate of unique environmental assets.

https://i.rdrama.net/images/17145898409972723.webp

Chef testing out some of the new regional assets for the Mephalan Vales by shivatheo.

The new conception of the Mephalan Vales consists of labyrinthine ridges of sharp purple cliffs, this being implied to be the region from where the rock for Morrowind's many Daedric ruins was quarried from. Between the cliffs lie deep, canopied valleys blanketed in perpetual fog and home to a variety of less and more dangerous native spiders. Several Velothi villages and the town of Akamora specialize in handicrafts, especially the lucrative spider silk trade.

https://i.rdrama.net/images/17145898409190278.webp

A variety of work-in-progress Mephalan Vales spider and spider-daedra meshes by Cameron (first three on the left) and Lamb Shark a.k.a. Sandaron (right).

Shivatheo recently completed most of the environmental assets – land textures, rocks, cliffs, trees, smaller flora – needed for an initial implementation of the exterior landscape. For implementation to begin, however, we still need to complete the new regional heightmap.

https://i.rdrama.net/images/17145898407625885.webp

Concepts for the region of Nedothril (left) and the city of Mervayan (right) by be-a-stranger.

After Mephalan Vales, the remaining parts of the Indoril lands will also need revamps, although it is uncertain in which order that will happen. A new regional concept exists for the Nedothril coast, east of the Orethan region, which is to become a coastline of porous rock formations jutting out from the mudflats of eastern Morrowind. Nedothril will host a major city in the Velothi tileset, Mervayan, the Indorils' main trade port on the Padomaic Ocean. Likewise, the Sacred Lands region surrounding Necrom will become a golden grassland full of ominous fungi. Necrom itself will also require a full overhaul, given its lack of quest content and dated architecture meshes.

https://i.rdrama.net/images/1714589840659055.webp

Sacred Lands concepts by be-a-stranger. Left: Necrom, right: Fort Umbermoth.

The final boss of our Indoril content will, of course, be the city of Almalexia, the biggest in all of Morrowind. Although we have long stated that we seek to develop Almalexia dead last in the project, this was mainly a reaction to the previous failed attempt at creating the city in 2011-2014 – an event that nearly led to the demise of the entire mod project. Our volunteer developer-base is constantly rotating, however, and most of the people that lived through that particular trauma have moved on. With the experience of Narsis under our belts, we are newly confident that the project can take Almalexia on once again, in the sooner-rather-than-later future, especially now that pretty much everyone is happy with be-a-stranger's new concept for the city. This will likely be a years-long background burner project.

https://i.rdrama.net/images/17145898405197594.webp

Concepts for the city of Almalexia by be-a-stranger.

Our main line of expansions will, in the meanwhile, continue finishing up Redoran lands. After the first, currently in-development expansion, the next one will hopefully round out the rest of our Redoran lands. Half of it will consist of the Julan-Shar region, a relatively lush, if frigid, conifer forest marked by hydrothermal activity. Travertine terraces, geysers, and smoke-billowing mushrooms are common. The focus of this region will be the city of Blacklight, capital of House Redoran. The city will be heavily inspired by Scamp's legendary 2011 implementation that graced the old TR_Preview plugin, but much expanded in footprint and remade using purpose-built assets in order to alleviate the performance and stylistic concerns that the former suffered from.

Compared to the old TR_Preview depiction, Julan-Shar will also be expanded far towards the north and northwest to provide more content and bring the shape of Morrowind's landmass closer to the depictions found in in-game books and Bethesda's pre-release concept maps. This will eventually require us to move Solstheim to the northeast (as the popular mods Anthology Solstheim and Tomb of the Snow Prince already do), but this is years into the future.

https://i.rdrama.net/images/17145898403983457.webp

Environmental concept for the Julan-Shar region by Feivelyn (left) and the city of Blacklight by be-a-stranger (right).

The Great Valley region to the west of Blacklight will be a steep glacial valley cut into a spur of the Velothi Mountains. Agriculture is difficult in this snowy landscape, but the scarce herding grounds on the valley floor form the locus of conflict between the ancient Nord diaspora, for whom the area is properly called the Nordic hold of Uld Vraech, and the Redoran, to whom Tiber Septim granted control of the region.

https://i.rdrama.net/images/17145898401850336.webp

Environmental concept for the Great Valley region by be-a-stranger.

Following the Redoran lands, our plan is to finally swing over to the southeastern Deshaan District, the lands of House Dres. A proper start on this front seems ever distant, but what has recently happened is a large-scale reconceptualization of House Dres. 2010s planning tended to make the Dres overly exceptional, having them be worshippers of the Anticipations instead of the Tribunal (in conflict with one of the few vanilla Morrowind dialogue lines on House Dres that states they are staunch Temple supporters) and suggesting that their material culture and social structure be wholly separate from that of the other Houses. Recently, we have toned this exceptionalism down a notch, ending up at a happy medium where we hope the faction will be easier to implement and integrate better into the TES III game world while still offering much that is novel. A new book by Douglas Goodall on the Dres has helped much in this regard.

https://i.rdrama.net/images/1714589839870962.webp

The new regional setup for the Deshaan District shown on a cut-out of our planning map (added by Taniquetil). The region names are not yet final.

A big change has occurred in the Deshaan District's region setup, too. Previously, most Dres lands were to consist of a salt desert that was cultivated into a saltrice breadbasket only by virtue of slave-powered Dres engineering that brought up water from deep aquifers. While this was a cool concept, it did not really fit the spirit of the few TES-III-era in-game and out-of-game mentions and depictions of Dres lands. Hence, while the salt desert will be retained, it will form only the western portion of Dres lands against the Shipal-Shin region, with the Deshaan Plains proper becoming a more naturally bountiful grassland. A new volcanic highlands region will separate the plains from the unchanged Arnesian jungles to the south.

https://i.rdrama.net/images/17145898394578037.webp

*Work-in-progress Dres architecture tileset by Athcliath97. *

:marseyhibernian: :marseyglancing:

What's very promising is that Athcliath97 continues to make great progress on our n-th attempt at a House Dres architecture set, something that countless asset developers have struggled with over more than two decades. Having abandoned the ever-troublesome modular canton concept for bespoke canton models made specifically for a couple cities, this latest iteration is certainly the best yet and has gotten the farthest in terms of completion – even the interior set is now being worked on!

https://i.rdrama.net/images/17145898392868197.webp

Environmental concept art for new Telvannis regions by Feivelyn. Left: the dry and dusty Dagon Urul in the northwestern tip of the Telvanni peninsula. Right: the sadrith-covered Telvanni Isles to the east of the peninsula.

For now, the final stretch goal of Tamriel Rebuilt will be an eventual rework of our House Telvanni lands. These were completed already in 2008, when we didn't have the ability to create substantial amounts of new 3D assets. Hence, Telvannis is at once the most complete part of the mod, but also among the mod's biggest let-downs, as it merely recycles vanilla Morrowind's region concepts and assets. A great new concept for Telvannis exists, but is currently awaiting its turn until we complete the rework of our Indoril lands.

https://i.rdrama.net/images/171458983911109.webp

Environmental concept art for new Telvannis regions by Feivelyn. Left: the unholy forest of Sunad Mora on the eastern coast of the Telvanni peninsula. Right: the rocky and picturesque Scath Anud region in the far southwest of Telvannis.

As you can see, quite a lot remains to be done in Morrowind, but many hands make light work! If you appreciate Tamriel Rebuilt and would like to help us realize our vision sooner, please consider joining the project as a developer. It's famously easy to get started with TES III modding and our community guides and developer feedback provide all the help you need. Most of our developers had no modding or game development experience before deciding to join us.

Regardless, make sure to also come chat on our Groomercord server, where we develop the mod in the open and where we also host much more frequently updated progress reports. Til next time!

!besties :marseyhappy2:

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73
Proana Chipotle manager helps workers learn portion control

My manager makes us “weigh in” before starting a shift and then again before a shift meal

I don't really know what to make of this. We've been under a lot of pressure to portion control. My manager is always freaking out when we are low on anything at all and says we aren't hitting our “numbers”.

I swear he's getting paranoid due to the pressure from corporate. There's a lot of concern about employees eating on the job and “skimping off the bins”. He decided to remedy this with a scale. I shit you not.

Before every shift we have to weigh in. Before we have our shift meal he makes us weigh in again. He says if we've gained weight we don't get to have a shift meal because obviously we are skimping? Apparently water doesn't weigh anything.

This feels illegal but he says it's not because it's to prevent theft and that he keeps the numbers private. Has this been implemented at other chipotles? Please help.

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Reported by:
  • BananaSundae : Wait, I thought this was a drama site. Why are there a bunch of cute twinks serious posting itt?
80
Do you notice something wrong with boys? : Teachers | Old maids mald over based boys

For many, many years, I've recorded that my girls outperform the boys by a wide margin. In my case, the measured difference between them is so large that I cannot help but think something is wrong with our boys, particularly after I also account for their general behavior.

If I test 100 children and score work blindly, with names removed, the top 90% will be girls, and it has been so for a couple decades.

Sounds like you teach grade school.

Boys largely struggle to follow simple directions. Working memory is poor. Executive functioning is minimal. They are impulsive to the core, constantly distracted, and unable to perform at grade level. Compared to girls, the boys leave me feeling as if I where working with infants and toddlers. Most students we have in our special education programs and those with IEPs are boys. In every class I've had, most of the boys strike me as being mentally handicapped. Yes, there are outliers. There are always outliers amongst both genders.

lmao :ethot: These literal children would rather play than listen to me, are they retarded?

I don't know if boys ever catch up,

Considering !fellas outperform !biofoids almost across the board I'd say they do more than catch up

but I do not suspect that to be the case, given the deltas I record every day. I'm familiar with the old anecdotes of boys maturing slower and being a couple years behind the emotional development of girls, but this appears to be something more ominous.

No, boys are just tuff enough that they don't falter the moment you crack the whip.

its called the patriarchy. Boys are not held to the same social standards as girls.

Then why are boys the most likely to be punished?

The patriarchy, which leaves boys behind?

The sentiment is that low achieving boys will achieve higher than high achieving women because of patriarchal standards.

These boys DON'T have to try hard because the system is meant for them to succeed.

Are you literally retarded? They don't try because they don't care. They're children who'd rather be playing amongst themselves.

Except that's not an explanation for what's happening here. Boys aren't doing worse in high school because they "have an understanding" that they will succeed later on. They're just...failing.

They aren't just failing in K-12, either. The success of boys in a continual downtrend at college as well.

It's bizarre to me that someone would look at a kid who is going to drop out of high school and say "Well, the patriarchy!" like it's a point worth making in that context.

It's because teachers are made up solely of unicels who had it pounded into their head that patriarchy was the great satan that caused all sin in the world.

Teachers are mostly women. Parents who actually parent are mostly women. Males are taught to not respect or listen to women. It's not difficult stuff to grasp.

That doesn't track at all. Somehow the majority of authority in a boys life is female and he's taught not to respect them? No, hr learns not to respect them. Seeing teachers fail basic physical tasks, bow down to empty authority and go on childish power trips teaches him not to respect women.

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14
carp lmao (updramas to the left)
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Reported by:
125
HOLY SHIT IM CACKLING
None

Most of you chads and kings long for the bygone era of a few guys sitting across the room, sipping scotch, smoking cigars, making random comments about women and also engaging in productive conversation.

Gone are those days, now all you get is huddling around pink haired bisexuals and :marseytrain2:s calling each other comrade in shrill pitched voices, (@pillowprincess suck my peepee) chastising your manhood and finding the most God awful books in existence, chanting it in unison as if to unleash some magic spell.

Well, fear not my friend.

Vote any book from below. I'll select the name with the highest vote. Then give you the notes on the essential facts for the first 100 pages 9 days from now (Friday next week) and on each Friday thereafter.

As soon as a book is completed, the book with the 2nd highest votes will be started or a new auction will be floated on the last day of the current book.

Books: [From Before]

https://i.rdrama.net/images/17145083943454208.webp https://i.rdrama.net/images/17145083961358953.webp https://i.rdrama.net/images/17145083967618399.webp https://i.rdrama.net/images/17145083972276878.webp

New Additions:

https://i.rdrama.net/images/17145880224142854.webp https://i.rdrama.net/images/17145880227852972.webp https://i.rdrama.net/images/17145880230586493.webp https://i.rdrama.net/images/17145880234336553.webp https://i.rdrama.net/images/1714588023784034.webp https://i.rdrama.net/images/1714588024282027.webp https://i.rdrama.net/images/17145880246194582.webp https://i.rdrama.net/images/17145880249229932.webp https://i.rdrama.net/images/17145880252966049.webp https://i.rdrama.net/images/17145880255756001.webp https://i.rdrama.net/images/1714588025984539.webp https://i.rdrama.net/images/1714588026325755.webp

!bookworms !classics !r-slurs

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147
:marseyzeldalinktimeadult: :marseyitneverbegan:
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87
Whiteoids are making Hitler edits on Twitter now

Lmao why are clips of a women's exercise class supposed to be some big gotcha?

In other news, The Democratic People's Republic of Korea recently released this song and music video promoting Kim Jong Un's fabulous leadership. I hope kkkapitalists and fascists such as this whiteoid stop slandering him, look at how happy everyone looks!!

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:marseyexcitedorange:

https://news.ycombinator.com/item?id=40209382

https://news.ycombinator.com/item?id=40214619

https://news.ycombinator.com/item?id=40211027

https://news.ycombinator.com/item?id=40222501

:marseysnoo:

https://old.reddit.com/r/technology/comments/1cgq5j6/elon_musk_goes_absolutely_hard_core_in_another/?sort=controversial

https://old.reddit.com/r/electricvehicles/comments/1cgmcmt/tesla_conducting_more_layoffs_including_entire/?sort=controversial

https://old.reddit.com/r/cars/comments/1cgta3a/musk_lays_off_tesla_senior_executives_and_entire/?sort=controversial

https://old.reddit.com/r/stocks/comments/1cgt3v8/musk_lays_off_tesla_senior_executives/?sort=controversial

https://old.reddit.com/r/bayarea/comments/1cdsie7/tesla_lays_off_more_than_3300_california_workers/?sort=controversial

https://old.reddit.com/r/EnoughMuskSpam/comments/1cgvu6r/tesla_to_lay_off_everyone_working_on/?sort=controversial


Elon Musk fires Tesla's entire supercharger team

Electric-car maker's public policy unit also being disbanded as chief announces in memo hundreds more jobs to be cut

Elon Musk has shut down the division that runs Tesla's Supercharger business, dismissed two senior executives and fired hundreds more staff as the electric-car maker continues its restructuring amid a sharp downturn in the EV market.

Musk announced internally on Monday that the head of the superchargers group, Rebecca Tinucci, and Daniel Ho, head of new products, would be leaving along with their entire teams. About 500 people were in the supercharger group, the memo said.

Tesla's supercharger system is among the largest charging networks in the world, and was one the reasons the company enjoyed such a commanding lead over rival carmakers for so long. While the supercharger operations will continue, the move raises questions over the future of the charging business.

The entire public policy unit will also be disbanded following the departure of its leader, Rohan Patel, in the middle of April.

“Hopefully these actions are making it clear that we need to be absolutely hard core about headcount and cost reduction,” Musk wrote in the memo, which was first reported by The Information. “While some execstaff are taking this seriously, most are not yet doing so.”

Any manager “who retains more than three people who don't obviously pass the excellent, necessary and trustworthy test” should resign, he added.

Tesla shares, which fell 5.5 per cent on Tuesday, were down another 2.6 per cent in pre-market trading at $178.53 on Wednesday.

Tesla did not respond to a request for comment.

[article continued]

The latest dismissals at the company come after Musk announced last month that the carmaker would cut “more than 10 per cent” of its total workforce, more than 14,000 jobs, in order to be “lean, innovative and hungry”.

The urgency of the shift was underlined by Tesla reporting a decline of almost 10 per cent in revenues in the first quarter of this year, its first year-on-year quarterly drop since the start of 2020. The share price has more than halved from its November 2021 peak of just under $410 a share.

The decision took staff by surprise. Will Jameson, who worked in the Tesla supercharger team, wrote on X that Musk “has let our entire charging org go”. Another employee of that division, George Bahadue, posted on LinkedIn confirming he had been let go.

He added: “What this means for the charging network, [North American Charging Standard] NACS, and all the exciting work we were doing across the industry, I don't yet know. What a wild ride it has been.”

When Jameson was asked by a reader on X why the entire division had been let go, he replied “your guess is as good as mine”.

Musk said in the memo that superchargers sites under construction would be finished and “some” new locations would be constructed.

The surprise move comes despite Tesla having built the dominant EV charging network with 50,000 sites globally and 15,000 in North America. Recently it has signed contracts with several rivals, including Ford, General Motors and Rivian, to use its NACS charging standard.

Models from other carmakers will be able to use its branded charging stations, potentially bringing Tesla a significant revenue stream, as well as establishing it as the de facto industry standard.

Tinucci, Ho and Patel are not the only long-standing Musk lieutenants to leave this year. Drew Baglino, senior vice-president leading Tesla's engineering and technology development for batteries, motors and energy products, resigned in April and Martin Viecha, its head of investor relations, said he would step down on the company's first-quarter earnings call last week.

In a post on X, Musk said the carmaker would continue to grow its supercharger network “at a slower pace for new locations”.

“More focus on 100 per cent uptime and expansion of existing locations,” he wrote.

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you are all uneducated cretin and shouldn't have a right to vote

@AnnoyinTheGoyim

@RestInPeaceUncleOJ

@ironicshitposter

@JollyJihad

@Bix_SENDkNUDESen

it scares me that people like you can vote. based on the fact that you so confidently espouse materially false information, i say we should require a 36 on the ACT or similar standardized test in order to vote. it would filter the lot of you out, and i would rest easy knowing that the opinion of cretins doesn't matter.

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Pics of my freshly waxed P & V.

https://i.rdrama.net/images/17145723875495346.webp

https://i.rdrama.net/images/17145723922389064.webp

https://i.rdrama.net/images/17145723926804314.webp

https://i.rdrama.net/images/17145723930766182.webp

https://i.rdrama.net/images/17145723934603083.webp

https://i.rdrama.net/images/17145723938079722.webp https://i.rdrama.net/images/17145723940626364.webp

https://i.rdrama.net/images/1714572394379973.webp

Heh heh gottem. :marseyboomer#:

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transphobes btfo
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:soyjaktantrum: WAHH the cops :marseycop: aren't beating :sikhspanking: us to death :marseybattered: and its making us look r-slurred!! WAAHHH! :soycry:

When schools send a bunch of cops in to fight college students, it immediately makes them look brave and justifies their cause. Everyone roots for the underdog especially when they're actually risking something.

Meanwhile at UCLA they're just letting the protestors do whatever. So they're inevitably making themselves look bad.

Beloved parts of campus are spray-painted with cringe anarchy symbols. Walkways are blocked so students can't get to class. Protestors keep climbing onto building scaffolding which impedes construction for no reason. There's a PSA that no bananas or peanuts are allowed at the encampment because someone has an allergy.

I can feel the vibe slowly beginning to shift against them just because they keep doing stupid college-student type stuff.


They really only win when images of cops arresting them are promulgated through the mainstream, because they invoke the cultural memory of Kent State and student protests of the 60s. Columbia is the most embarassing example because the administration is allowing Elise Stefanik to dictate their response because they're more afraid of protecting their jobs, which is ironic because they'll probably be losing them soon and having a Scarlett letter going forward in left spaces because of how they treated them. The Republicans couldn't be happier that this implosion is happening in an election year, it's just impressive that the Biden administration has been able to side step for this long.

Please COPS! PLEASE BEAT US TO DEATH! :marseybegging:

The video of the Columbia students who took over a building requesting humanitarian aid at a press conference was so embarrassing. The video of the horse cops breaking up the UT protest was embarrassing. Ignoring seems to be the only good method.

:chudsmug:

A picture of themself being arrested is what they need to propel their post Uni activism career.

:marseyagree:

This sub gets too caught up in optics. The reality is repression is effective. It may strengthen passive activism and sympathy, but those people don't do a thing. They're not a problem. Meanwhile repression actively hinders a sizeable part of the demographics that aren't useless, the ones actively doing something. It's a net positive to dissuade them with violence. This is based on my experience in France, maybe not fully applicable to the US where protests are a lot more performative in nature.

:marseyconfused2: neighbor wat

I thought this sub would be sympathetic to the protestors :marseyconfused:

everyone here probably aligns with the protestors morally and ethically but it's always frustrating to see the left lose the war of optics because we can't help but be cringe. :marseycringe2:

I'm so checked out, how are they being cringe? All I see is them having occupied the national spotlight and a heightening of political tension :marseysoycry:

They took over Hamilton Hall (I'm fine with this) and then during a press conference today talked about the need for students occupying the Hall to receive "basic humanitarian aid" unless Columbia wants them to "starve and die of thirst". When told by a reporter that they are simultaneously calling themselves revolutionaries while also asking to be fed by Columbia, she says they aren't asking to be fed but asking "that they don't violently stop us from bringing in basic humanitarian aid". When asked if Columbia is stopping delivery of food, she says they are "looking for a commitment that they won't". Just unbelievably cringe. To top it off stood behind her during this conference is a bearded man wearing a crop top and keffiyeh

Seen another one of students who were asked what the goal was. She said showing support for Palestine and demanding NYU stops. When asked "stops what?" she says "Honestly I'm not so sure" then she asks the girl next to her what they are protesting for NYU to stop and she says "I wish I were more educated on that".

There was a student with a "severe banana allergy" so the encampment was made a banana free zone, but Zionist anti-protestors brought bananas and laughed while eating them from a distance which made the students furious.

For anyone averse to cringe its really hard to cheer these people on

!chuds laugh at the absolute state of !redscarepod :turtoiserofl:

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finally, a pride :marseylion2: flag that represents ME :marseysatisfied:

!goomblers !grillers

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BEES! (Not Drama - just funny)
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